Rules (League of Legends)
1.1 Team registration
A representative/manager of a participating team in any of the leagues on the leagues.gg platform, has to register their team on the leagues.gg website.
1.2 Player registration
A player participating in any of the leagues on the leagues.gg platform, has to register on the leagues.gg website, as well as registering a correct summoner/game-account to his/her profile.
Furthermore they have to register with the team they play for on the website.
1.3 Player profile
Any player profile is allowed to have two accounts with correct summoner id's attached to it.
Any player can only use his/her secondary account with provided screenshots as proof of their ban.
The secondary account has to be an active account, with some resemblance to the original main account.
Also the secondary account has to be registered before the start of the split otherwise it can't be used.
Should any of your accounts be false, not your own, or a different player's, the player with the leagues.gg account will be banned from leagues and future tournaments.
1.4 Registration process
When a team is registered on leagues.gg, with all players joined and correct summoner accounts registered, they will be delegated to their current seasonal league.
This will run automatically henceforth.
1.5 Players per team, and substitutions
The maximum amount of players per team is 8 total. Should a player be registered with a team as the coming season starts, this individual will be locked untill it's conclusion.
Teams can not add substitutes after the season has begun. SHOULD PLAYERS LEAVE PREMATURELY, THIS WILL INCUR HEAVY BANS.
Every saturday at 23:59, a 6 man roster has to be locked in before the coming game week.
This roster contains 5 main players and a potential sub that the team wants to use/switch with in between games (for instance 2 top laners)
6 players are registered so that flexibility is maintained for the teams, both in strategy and organisation. (You can register a different 6th player the coming week should your strategy differ)
1.6 Multiple organisations
Should an organisation be represented in two different leagues, for instance LCD and CSD they are able to crossover subs between the two teams.
- Both teams still have a maximum of 8 players registered, but they are allowed to fill the teams with the 3 same subs for instance, for the sake of talent improvement opportunity.
- Should an organisation have two teams in the same league, no crossovers are allowed.
- Players are limited to one game a week.
1.7 In game names
Once registered to a team as a player and the roster lock occurs, NO MORE NAME CHANGES WILL BE ALLOWED (Make sure your desired IGN is locked in)
Failure to comply forfeits the team's ability to use the player untill the name has been changed back
- Teams must field 3/5 Danish players at all times
- An organisation can at maximum field two seperate teams across LCD/CSD and other leagues
- Players are not allowed to boost other organisations into any leagues.gg leagues.
- Players can't play qualifiers with a new team, should they be registered with a participating team in any of the ongoing seasons. (If any of these players were subs and NEVER played any games, they will be allowed to leave the team and participate in qualifiers)
- Teams/Players are expected to stay tuned with changing circumstances to ruleset or otherwise on the leagues.gg platform.
§2 League/Match format and procedure
2.1 League format – Season
During the league season each of the 8 teams will face each of the other teams once in a Bo3.
2.2 League format – Playoffs/Promotion
In League Championship Denmark, and other leagues the top 4 teams advance to playoffs:
#1 seed facing #4 seed, and #2 seed facing #3 seed.
→ LCD Playoffs/relegation are Bo5's (Highest seed gains side selection for game 1, then lowest seed for game 2)
→ Lower league playoffs are Bo3's (Highest seed starts blue side, lowest seed red, and then they swap each game)
The #8 seed from ANY league will be automatically relegated, as the #1 seed from any other league than LCD will gain automatic promotion. (CSD 1The #8 seed from ANY league will be automatically relegated, as the #1 seed from any other league than LCD will gain automatic promotion. (CSD 1st → LCD 8th )
The #7 seed, has to face the #2 seed team from the league below in a Bo5.(For instance 7th LCD facing 2nd CSD)
2.3 Point system – Season
2-0 Win = 3 Points
2-1 Win = 2 Points
1-2 Loss = 1 Point
0-2 Loss = 0 Points
2.4 Entering game lobby
Tournament codes can be found by clicking the match on leagues.gg by clicking match on leagues.gg, while logged in on your team registered account, you will find the tournament codes and time for the specific games to be played.
Paste the tournament code(s) into the ”League of Legends” client, to enter the game lobby.
How to: Pres play(In client) → Click trophee in top right corner → Paste tournament code
2.5 Match start
Players should be in the tournament lobby, and ready 15 minutes past game time at the latest.
Should the game not have started by then, the team in question will forfeit the match (0-2) unless an admin has extended due to plausible issues.
Any sort of purposeful delays, will result in match being forfeit (0-2)
Coaches, casters and producers are the only allowed spectators, should anyone else be invited this can lead to rulings.
”Leagues” reserves 1 spot for a producer, and 2 spots for casters for all broadcasted games.
Should a team/player require the use of placeholders, they should inform the opposing team and admins of this prior to the game starting, as well as imediately informing the opponents and admins of which champion a placeholder entails during champ select.
Failure to comply can lead to rulings.
Champions can only be swapped between players with at least 20 seconds left.
2.9 Automatic results
Results will be automatically reported through the tournament codes to the leagues.gg platform.
2.10 In case of result error
In the instance of a bug or server error etc. teams may be required to provide screenshots of the games result, as well as written confirmation.
Any such match has to played as:
Tournament draft 5vs5
Spectators - lobby only
In the instance of a tie through the same amount of points between two or more teams in the regular season a tiebreaker is required.
It is settled as follows:
1: Head to head matches won between the tied up teams determine the outcome.
2: Culmulative shortest average game time.
2.12 Discord and coaching
Any team participating in either League Championship Denmark or Challenger Series Denmark, has to communicate through the discord provided by leagues.gg when matches are played.
This is to ensure monitoring against cheating etc. (We do record the games, and delete the recordings after a 7 day period)
Should you be communicating on any other software parallel with the Discord channel your current game will be forfeited. (0-2)
Coaches are furthermore not allowed to coach during the games, and are therefore required to mute their microphones during the games if they want to listen in.
2.13 Rescheduling matches
Should the need arise to reschedule a match, this has to be rescheduled to a date within the same game week.
1. Gain approval to switch dates from two other teams as well as the team you are facing. (For instance swapping monday's match for tuesday's)
2. Report this to admins AT LEAST 7 days before the match. If this isn't reported 7 days prior to the date in question, the match won't be rescheduled.
§3 Conditions of participation
3.1 Usernames/Team names
Your Username/gamer tag and team name are not allowed to contain swear words or other overtly offensive language. The tournament admins may ask you to change these names at their discretion.
3.2 Registered to Leagues.gg
In order to take part, players and teams must be registered on the Leagues.gg platform.
3.3 Game Account
Players must use their own game account registered to their leagues.gg profile. Account sharing is not permitted.
By creating and participating in any part of the leagues.gg platform, you accept to behaving with proper sportsmanlike behaviour, as well as practicing respect with both orgs, players, staff, admins etc.
Failure to comply can result in bans.
By signing up for a season within League of Legends on leagues.gg you accept to adhere to everything in this ruleset.
4.1 Broadcasting rights
Leagues.gg reserves broadcasting rights for all their leagues. Anyone participating in a league being broadcasted by Leagues, aren't allowed to broadcast the games as they will be broadcasted by Leagues.gg
Teams participating in a league not being broadcasted, are allowed to broadcast through their own channel (This should be registered on the teampage, and therefor approved by leagues.gg).
This is for sake of being able to ensure proper sportsmanlike behaviour and code of conduct. Any such stream has to be broadcast with at least 3 min delay, for the sake of competitive integrity.
No private unapproved streams are allowed. Should any stream broadcast in spite of these rules, the given person(s) will be banned.
4.2 Twitch chat
Players are not allowed to use twitch chat while in champ select, or whilst in game. Nor are players allowed to chat/spoil the current game being showed on the leagues.gg twitch channel.
Furthermore players are held responsible for any toxic behaviour displayed in twitch chat, and game lobby.
Failing to comply with these can result in rulings, and bans, both on twitch, and on leagues.gg.
5.1 In game pause
In game pauses are allowed if there is a legetimate reason for the pause. Following a pause, the team with the issue must report to the opposing team as well as admins what the issue pretains to, and what is being done to solve it. You must not unpause a game before both teams have stated in the chat their being ready to resume.
A pause can be in effect for a maxium of 10 minutes, in which case the admins will either extend or forfeit the match.
Legitimate reasons for pausing the game:
- Unintentional network issues
- Unintentional disconnects
- Unintentional bug splats
- Hardware issues
- Client issues
- One may ask an admin for pause in case of emergency
- A player may be asked by an admin to pause the match
Bans and disqualification will occur for the use of, but not limited to:
- Moderation of visual aspects of the game
- Zoom modification
- Sharing accounts
- Cheating in any way, shape, or form
§7 Betting & gambling
Players and coaches, are prohibited from gambling or betting on any of their own matches, but are allowed to gamble on matches they have no involvment or insider info in.
Admins and staff of leagues.gg are prohibited from gambling on any games.
Insider gambling, matchfixing, or otherwise tampering with results will be reported with legal authorities, and any of the personel involved will be banned indefinitely.
8.1 Prize distribution
Monetary prizes will be distributed when the tournament has completed. Non-monetary prizes will be distributed as quickly as possible after the tournament has completed.
60 percent of the prizepool will be distributed based on end-season standings.(example 20.000)
45% - 9.000
30% - 6.000
15% - 3.000
10% - 2.000
The remaining 40 percent will be distributed based on playoff results.(example 20.000)
60% - 12.000
30% - 6.000
10% - 2.000
0% - 0,00
8.2 Disqualified teams
Disqualified teams loose the right to any part of the prizepool regardless of their position in the tournament at the point the disqualification occurs.
9.1 – Rulings
Admins may be presented with various issues, and will have the final say in any situation where a ruling is needed.
Admin instructions and decisions are to be followed at all times.
§10 League spot
10.1 – Selling a league spot
Should an organisation wan't to sell their spot they are so allowed within the deadline set by Leagues.gg.
Failure to sell their spot within the deadline, Leagues.gg will take over and give away the spot to an organisation they see fit.
Any sale of a league spot, incurs a fee of 1.000 DKK paid to Leagues, for the sake of excess administration and preparation. (This fee is subtracted from the fee agreed between the payer/seller)
11.1 – Changes
Leagues.gg retains the right to make changes to rules and format at all times, to effectivize and course correct any issues needing correction.